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Unannounced Arcade Space Shooter

An unannounced Arcade Space Shooter game by Tongue N' Cheek Productions LLC.,

I was the Lead Narrative Designer and miscellaneous System and Level Designer, who created the game's overarching pacing chart that allowed for branching paths while keeping a linear narrative, charted out the progression path of the narrative to scale with the difficulty while maintaining player engagement, interwove a concurrent 1st and 2nd person narrative, and created extensive character documentation.

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