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The Outlast Trials - The Board Game

The Outlast Trials - The Board Game was a project to translate the mechanics of the video game, The Outlast Trials, into a board game format. In the game, up to four players must work together to complete objectives, while managing their dwindling resources and using stealth, their environment, and quick thinking to avoid and hide from their pursuers.

I was the Lead Systems Designer, responsible for the translation of various mechanics from the Digital Game to the Physical Game, including a fully functional enemy AI system which account for darkness in the environment. Additionally, I was the Level Designer, responsible for creating the test map for the playtest.

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